GPU conversion of quad meshes to smooth surfaces.
Ashish MylesYoung In YeoJörg PetersPublished in: Symposium on Solid and Physical Modeling (2008)
Keyphrases
- smooth surfaces
- arbitrary topology
- triangular mesh
- surface reconstruction
- implicit surfaces
- image intensity
- surface normals
- object surface
- surface orientation
- curved surfaces
- point cloud
- single view
- d mesh
- range data
- photometric stereo
- shape from shading
- computer vision
- planar surfaces
- surface patches
- range images
- multi view
- input image