Noiseless GPU rendering of isotropic BRDF surfaces.
Soonhyun KimMin-Ho KyungJoo-Haeng LeePublished in: Vis. Comput. (2012)
Keyphrases
- implicit surfaces
- graphics hardware
- surface geometry
- subsurface scattering
- real time rendering
- bidirectional reflectance distribution function
- cluster of workstations
- real time
- surface roughness
- ray casting
- graphics processors
- light transport
- surface reconstruction
- noisy data
- rough surfaces
- volume rendering
- ray tracing
- image based rendering
- three dimensional
- computer graphics
- spherical harmonics
- gpu implementation
- global illumination
- light source
- surface reflectance
- noisy images
- free form
- texture mapping
- image synthesis
- reflectance properties
- geometric models
- scene geometry
- parallel computing
- spatially varying
- d scene
- point cloud
- smooth surfaces
- shape recovery
- diffuse reflectance
- single image
- parallel implementation