Rendering a virtual light source to seem like a realistic light source in an electronic display: A critical band of luminance gradients for the perception of self-luminosity.
Hui-Ning WuXue-Min WangLi-Kun YuTian YuanShu-Guang KuaiPublished in: Displays (2019)
Keyphrases
- light source
- shape from shading
- photometric stereo
- single image
- surface normals
- lighting conditions
- illumination conditions
- object surface
- multiple images
- structured light
- d scene
- multiple light sources
- surface reflectance
- ambient illumination
- reflectance properties
- augmented reality
- specular reflection
- virtual environment
- ground plane
- point light source
- color information
- real objects
- cast shadows
- optical flow
- high quality
- image processing