Indirect diffuse and glossy illumination on the GPU.
László Szirmay-KalosIstván LazányiPublished in: SCCG (2006)
Keyphrases
- specular reflection
- lighting conditions
- illumination conditions
- single image
- diffuse reflection
- diffuse reflectance
- reflectance model
- illumination invariant
- real time
- photometric stereo
- light source
- gpu accelerated
- illumination direction
- object surface
- multiple scattering
- reflectance properties
- curved surfaces
- image synthesis
- parallel processing
- graphics hardware
- ray tracing
- input image
- illumination variations
- surface roughness
- gpu implementation
- color information
- stereo pair
- cast shadows
- parallel computing
- color constancy
- parallel implementation
- graphics processors
- reflection components
- shape from shading