Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Mouna DendenAhmed TliliFathi EssalmiMohamed JemniNian-Shing ChenDaniel BurgosPublished in: Int. J. Hum. Comput. Stud. (2021)
Keyphrases
- individual differences
- serious games
- game mechanics
- game based learning
- game design
- educational games
- learning outcomes
- game play
- mobile games
- video games
- dependent variables
- adventure game
- game engine
- role play
- learning games
- digital games
- interaction effects
- learning experience
- learning achievement
- educational tools
- educational experiences
- e learning
- statistically significant
- cognitive load
- gender differences
- computer games
- learning environment
- cognitive style
- college students
- virtual environment
- demographic characteristics
- distance education
- learning objectives
- male and female
- pedagogical design
- independent variables
- learning processes
- elementary school students
- age groups
- primary school
- educational systems
- computer literacy
- game development
- learning process
- males and females
- lifelong learning
- game playing
- formal education
- learning analytics
- collaborative learning
- online learning
- teaching methods
- learning tools
- learning styles
- learning activities
- role playing game
- distance learning
- teachable agent
- online course
- educational environment
- teacher education
- high school
- learning scenarios
- pedagogical agents