Geometry-based haptic texture modeling and rendering using photometric stereo.
Sunghwan ShinSeungmoon ChoiPublished in: HAPTICS (2018)
Keyphrases
- photometric stereo
- shape reconstruction
- high fidelity
- reflectance properties
- surface geometry
- spatially varying
- multi view
- surface normals
- single viewpoint
- shape from shading
- light source
- surface reconstruction
- computer graphics
- virtual environment
- lighting conditions
- structured light
- minimum description length criterion
- d scene
- stereo method
- specular reflection
- ray tracing
- surface reflectance
- reflectance model
- high quality
- geometric information
- illumination direction
- photometric information
- image based rendering
- structure from motion
- viewpoint
- computer vision