Anywhere Is Possible: An Avatar Platform for Social Telepresence With Full Perception of Physical Interaction.
Giancarlo SantamatoDaniele LeonardisSimone MarcheschiSalvatore D'AvellaTommaso BagneschiCristian CamardellaDomenico ChiaradiaMassimiliano GabardiAngela MazzeoMarcello PalagiFrancesco PorciniMassimiliano SolazziLuca TiseniPaolo TripicchioMarco ControzziClaudio LoconsoleAntonio FrisoliPublished in: IEEE Access (2024)
Keyphrases
- virtual reality
- physical space
- human computer interaction
- virtual environment
- virtual world
- physical world
- virtual space
- social networks
- social learning
- social cognition
- social interaction
- social context
- communication tools
- gaze control
- social behavior
- social capital
- real time
- public space
- multi user
- social aspects
- social roles
- communication patterns
- autonomous navigation
- emotional state
- sign language
- field of view
- social media
- human beings
- gesture recognition
- meaning making
- real world