PNG1 triangles for tangent plane continuous surfaces on the GPU.
Christoph FünfzigKerstin MüllerDianne HansfordGerald E. FarinPublished in: Graphics Interface (2008)
Keyphrases
- tangent plane
- normal vectors
- implicit surfaces
- surface normals
- surface points
- marching cubes
- range images
- surface reconstruction
- texture mapping
- dual space
- surface representation
- riemannian manifolds
- discrete space
- triangular mesh
- photometric stereo
- shape from shading
- hyperplane
- range data
- d mesh
- region growing
- surface features
- three dimensional
- computer graphics
- light source
- image intensity
- curved surfaces
- cross section
- optimization process
- euclidean space
- point cloud
- euclidean distance
- multi view