SUPERNOVA: Automating Test Selection and Defect Prevention in AAA Video Games Using Risk Based Testing and Machine Learning.
Alexander SenchenkoJordan PattersonHamman SamuelDan IspirPublished in: ICST (2022)
Keyphrases
- video games
- machine learning
- test cases
- learning experience
- software testing
- game play
- game playing
- learning tools
- test suite
- educational games
- statistical tests
- test generation
- computer games
- data mining
- test data
- decision trees
- feature selection
- machine learning algorithms
- game design
- early warning
- game engine
- testing process
- risk assessment
- white box testing
- mathematics learning
- game based learning
- learning algorithm
- case study
- learning systems
- statistical methods
- machine learning methods