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Thomas Terkildsen
ORCID
Publication Activity (10 Years)
Years Active: 2019-2023
Publications (10 Years): 6
Top Topics
Game Playing
Virtual Reality
Learning Outcomes
Video Games
Top Venues
J. Comput. Assist. Learn.
CHI PLAY
Int. J. Hum. Comput. Stud.
CHI
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Publications
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Thomas Terkildsen
,
Lene Engelst
,
Mathias Clasen
Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity.
Proc. ACM Hum. Comput. Interact.
7 (CHI) (2023)
Sarune Baceviciute
,
Gordon Lucas
,
Thomas Terkildsen
,
Guido Makransky
Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study.
J. Comput. Assist. Learn.
38 (1) (2022)
Sarune Baceviciute
,
Thomas Terkildsen
,
Guido Makransky
Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality.
Comput. Educ.
164 (2021)
Sarune Baceviciute
,
Aske Mottelson
,
Thomas Terkildsen
,
Guido Makransky
Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.
CHI
(2020)
Giovanni Ribeiro
,
Katja Rogers
,
Maximilian Altmeyer
,
Thomas Terkildsen
,
Lennart E. Nacke
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology.
CHI PLAY
(2020)
Thomas Terkildsen
,
Guido Makransky
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence.
Int. J. Hum. Comput. Stud.
126 (2019)