Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality.
Sarune BaceviciuteThomas TerkildsenGuido MakranskyPublished in: Comput. Educ. (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- three dimensional
- virtual reality technology
- learning process
- learning algorithm
- virtual space
- photorealistic
- augmented reality
- multi sensory
- virtual reality environments
- computer animation
- online learning
- interactive virtual
- virtual humans
- role play
- virtual museum
- tangible user interface
- virtual training
- immersive environments
- learning experience
- signal processing
- multi agent systems
- pattern recognition
- learning environment
- multimedia