Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.
Sarune BaceviciuteAske MottelsonThomas TerkildsenGuido MakranskyPublished in: CHI (2020)
Keyphrases
- learning outcomes
- learning experience
- learning processes
- collaborative learning
- open ended
- learning environment
- learning goals
- digital storytelling
- multimedia
- signal processing
- learning styles
- game based learning
- virtual reality
- educational video games
- university students
- promote learning
- pedagogical agents
- cognitive load
- virtual environment
- individual differences
- e learning
- learning tools
- learning achievement
- educational process
- computer mediated communication
- social interaction
- learning objectives
- student learning styles
- mobile learning