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Pei-Hsin Lin
ORCID
Publication Activity (10 Years)
Years Active: 2013-2023
Publications (10 Years): 5
Top Topics
E Learning
Continuance Intention
Video Games
Motion Analysis
Top Venues
Interact. Learn. Environ.
MMAsia (Workshops)
CoRR
Comput. Hum. Behav.
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Publications
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Wei-Hsin Yeh
,
Pei-Hsin Lin
,
Yu-An Su
,
Wen-Hsiang Cheng
,
Lun-Wei Ku
MAAIG : Motion Analysis And Instruction Generation.
MMAsia (Workshops)
(2023)
Wei-Hsin Yeh
,
Pei-Hsin Lin
,
Yu-An Su
,
Wen-Hsiang Cheng
,
Lun-Wei Ku
MAAIG: Motion Analysis And Instruction Generation.
CoRR
(2023)
Jon-Chao Hong
,
Pei-Hsin Lin
,
Pei-Chi Hsieh
The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch.
Comput. Hum. Behav.
67 (2017)
Jon-Chao Hong
,
Ming-Yueh Hwang
,
Nien-Chen Wu
,
Ying-Luan Huang
,
Pei-Hsin Lin
,
Yi-Ling Chen
Integrating a moral reasoning game in a blended learning setting: effects on students' interest and performance.
Interact. Learn. Environ.
24 (3) (2016)
Jon-Chao Hong
,
Ming-Yueh Hwang
,
Yeu-Ting Liu
,
Pei-Hsin Lin
,
Yi-Ling Chen
The role of pre-game learning attitude in the prediction to competitive anxiety, perceived utility of pre-game learning of game, and gameplay interest.
Interact. Learn. Environ.
24 (1) (2016)
Jon-Chao Hong
,
Ming-Yueh Hwang
,
Wen-Chi Chen
,
Chia-Ching Lee
,
Pei-Hsin Lin
,
Yi-Ling Chen
Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory.
Comput. Educ.
69 (2013)
Jon-Chao Hong
,
Ming-Yueh Hwang
,
Yu-Ju Chen
,
Pei-Hsin Lin
,
Yao-Tien Huang
,
Hao-Yueh Cheng
,
Chih-Chin Lee
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum.
Comput. Educ.
66 (2013)