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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum.

Jon-Chao HongMing-Yueh HwangYu-Ju ChenPei-Hsin LinYao-Tien HuangHao-Yueh ChengChih-Chin Lee
Published in: Comput. Educ. (2013)
Keyphrases
  • game theory
  • cultural heritage
  • digital archives
  • probabilistic model
  • case study
  • learning experience