Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum.
Jon-Chao HongMing-Yueh HwangYu-Ju ChenPei-Hsin LinYao-Tien HuangHao-Yueh ChengChih-Chin LeePublished in: Comput. Educ. (2013)