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Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory.

Jon-Chao HongMing-Yueh HwangWen-Chi ChenChia-Ching LeePei-Hsin LinYi-Ling Chen
Published in: Comput. Educ. (2013)
Keyphrases
  • game playing
  • game players
  • computer games
  • long term
  • development process
  • design process
  • theoretical framework
  • user experience
  • game theoretic
  • board game