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Nahomi Maki
ORCID
Publication Activity (10 Years)
Years Active: 2011-2024
Publications (10 Years): 8
Top Topics
Digital Camera
Mid Term
Frame Buffer
Game Engine
Top Venues
SIGGRAPH Posters
VISIGRAPP (3: IVAPP)
I3D
HCI (29)
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Publications
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Nahomi Maki
360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques.
SIGGRAPH Educator's Forum
(2024)
Nahomi Maki
,
Toshiaki Yamanouchi
,
Kazuhisa Yanaka
3D aerial display with micro mirror array plate and reversed depth integral photography.
SIGGRAPH Posters
(2019)
Nahomi Maki
,
Toshiaki Yamanouchi
,
Teluhiko Hilano
,
Kazuhisa Yanaka
Creation of 3DCG animation using a four-plane depth-fused display.
SIGGRAPH Posters
(2017)
Ryosuke Saga
,
Naoaki Ohkusa
,
Takafumi Yamashita
,
Nahomi Maki
Visualization of Customer Expectations from Web Text using Co-Occurrence Graph and Auto-labeling in the Service Market.
VISIGRAPP (3: IVAPP)
(2017)
Tsubasa Kato
,
Nahomi Maki
Attention Value of Motion Graphics on Digital Signages.
HCI (29)
(2017)
Shohei Anraku
,
Fumihiko Ishiwata
,
Nahomi Maki
,
Toshiaki Yamanouchi
,
Kazuhisa Yanaka
Real-time integral photography using a game engine.
SIGGRAPH Posters
(2017)
Kenichi Sera
,
Takashi Kitada
,
Nahomi Maki
Production of a VR Horror Movie Using a Head-Mounted Display with a Head-Tracking System.
HCI (4)
(2016)
Nahomi Maki
,
Kazuhisa Yanaka
Natural user interface for integral photography of dispersion-rendered diamond.
I3D
(2016)
Nahomi Maki
,
Kazuhisa Yanaka
Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography.
HCI (5)
(2015)
Nahomi Maki
,
Kazuhisa Yanaka
Display of diamond dispersion using wavelength-division rendering and integral photography.
SIGGRAPH Posters
(2015)
Nahomi Maki
,
Kazuhisa Yanaka
Underwater integral photography.
VR
(2015)
Nahomi Maki
,
Kazuhisa Yanaka
3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images.
HCI (13)
(2014)
Nahomi Maki
,
Kazuhisa Yanaka
Simple wavelength division rendering method for transparent objects using common 3DCG software.
SIGGRAPH ASIA Posters
(2014)
Nahomi Maki
,
Akihiko Shirai
,
Kazuhisa Yanaka
3DCG art expression on a tablet device using integral photography.
VRIC
(2014)
Noriyuki Yamamoto
,
Nahomi Maki
,
Akihiko Shirai
Skeleton-based diverse creature design tool for mass production.
SIGGRAPH Asia Posters
(2011)