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VRIC
2012
2015
2018
2012
2018
Keyphrases
Publications
2018
Jesper Vang Christensen
,
Mads Mathiesen
,
Joakim Have Poulsen
,
Ea Ehrnberg Ustrup
,
Martin Kraus
Player Experience in a VR and Non-VR Multiplayer Game.
VRIC
(2018)
Yui Osato
,
Naoya Koizumi
Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot.
VRIC
(2018)
Mehdi Hafsia
,
Eric Monacelli
,
Hugo Martin
Virtual Reality Simulator for Construction workers.
VRIC
(2018)
Christoph Schröder
,
Mayank Sharma
,
Jörn Teuber
,
René Weller
,
Gabriel Zachmann
DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR.
VRIC
(2018)
Nicklas H. Christensen
,
Oliver G. Hjermitslev
,
Niclas H. Stjernholm
,
Frederik Falk
,
Atanas Nikolov
,
Martin Kraus
,
Johan Poulsen
,
Jane Petersson
Feasibility of Team Training in Virtual Reality for Robot-Assisted Minimally Invasive Surgery.
VRIC
(2018)
Tania Pouli
,
Patrick Morvan
,
Sylvain Thiebaud
,
Nicholas Mitchell
Color Management for VR Production.
VRIC
(2018)
Vincent Rieuf
,
Amaury Solignac
InVRsion: Soaring through pixels.
VRIC
(2018)
Norimichi Idehara
,
Yumi Idehara
CuisiNavi: Cooking guiding system with gesture recognition.
VRIC
(2018)
Tetsuya Kawamoto
,
Nicola Liberati
,
Mario Verdicchio
Perceptual 3D Vision with "Video Byobu".
VRIC
(2018)
Tania Pouli
,
Thanh Hang Phung
VR Color Grading using Key Views.
VRIC
(2018)
Águeda Simó
Combining Stereoscopic Live Action Video with Holobench-type Displays: an Artistic Exploration of Space Dimensions.
VRIC
(2018)
Aylen Ricca
,
Amine Chellali
,
Samir Otmane
Study of self-avatar's influence on motor skills training in immersive virtual environments.
VRIC
(2018)
Yuto Mori
,
Kyuma Watanabe
,
Masayuki Iwata
,
Yasuyuki Yanagida
Mochitsuki.
VRIC
(2018)
Abdul Rahman Abdel Razek
,
Christian van Husen
,
Marc Pallot
,
Simon Richir
A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR).
VRIC
(2018)
Didier Sébastien
,
Olivier Sébastien
,
Noël Conruyt
Providing services through online immersive real-time mirror-worlds: The Immex Program for delivering services in another way at university.
VRIC
(2018)
Kohei Kamata
,
Yusuke Miyauchi
,
Ryunosuke Onuma
,
Wataru Kutsuzawa
,
Yoichi Yamazaki
Super Human Fighting Sport "Shin-Ken VR" ~ Physically Challenged Person VS Fighter ~.
VRIC
(2018)
Jacek Sokolowski
,
Krzysztof Walczak
A Contextual Semantic Interaction Interface for Virtual Reality Environments.
VRIC
(2018)
Rex Hsieh
,
Marika Higashida
,
Yuya Mochizuki
,
Takaya Asano
,
Akihiko Shirai
,
Hisashi Sato
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask.
VRIC
(2018)
Fabienne Tsaï
,
François Garnier
Mapping Spatial Mediations, a proposal for classifying new forms of immersive digital mediations.
VRIC
(2018)
Proceedings of the Virtual Reality International Conference - Laval Virtual, VRIC 2018, Laval, France, April 04-06, 2018
VRIC
(2018)
Noriyasu Obushi
,
Makoto Koshino
Temari and Shadow: an interactive installation combining virtual handicraft and real shadow.
VRIC
(2018)
Yosuke Nakayama
,
Kazuma Aoyama
,
Takashi Kitao
,
Taro Maeda
,
Hideyuki Ando
How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application.
VRIC
(2018)
Jérôme Dinet
,
Munéo Kitajima
Immersive Interfaces for Engagement and Learning: Cognitive Implications.
VRIC
(2018)
Cédric Plessiet
,
Georges Gagneré
,
Rémy Sohier
Avatar Staging: an evolution of a real time framework for theater based on an on-set previz technology.
VRIC
(2018)
Toshikazu Ohshima
Tactile MicRocosm of ALife: Haptic Interaction with Artificial Life by Aerial Mixed Reality Display.
VRIC
(2018)
Laurent Dupont
,
Marc Pallot
,
Olivier Christmann
,
Simon Richir
A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance.
VRIC
(2018)
Samory Houzangbe
,
Olivier Christmann
,
Geoffrey Gorisse
,
Simon Richir
Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review.
VRIC
(2018)
Shunki Yamashita
,
Ryota Ishida
,
Arihide Takahashi
,
Hsueh-Han Wu
,
Hironori Mitake
,
Shoichi Hasegawa
Gum-Gum Shooting: Inducing a Sense of Arm Elongation via Forearm Skin-stretch and the Change in the Center of Gravity.
VRIC
(2018)
Jérémy Laviole
,
Lauren Thévin
,
Jérémy Albouys-Perrois
,
Anke M. Brock
Nectar: Multi-user Spatial Augmented Reality for everyone: Three live demonstrations of educative applications.
VRIC
(2018)
Eike Langbehn
,
Paul Lubos
,
Frank Steinicke
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking.
VRIC
(2018)
Ryu Nakagawa
,
Ryo Komatsubara
,
Taku Ota
,
Takahisa Mitsumori
Drawing Sound in MR Space: A Multi-User Audiovisual Experience in Mixed Reality Space.
VRIC
(2018)
Go Akiyama
,
Rex Hsieh
Karte Garden.
VRIC
(2018)
2017
François Garnier
,
Alain Berthoz
,
Simon Lambrey
Art - Distance Sharing: A Virtual 3D paradigm for the study of the influence of co-presence through avatars on the emotional perception of fine arts.
VRIC
(2017)
Mina Shibasaki
,
Karin Iwazaki
,
Minato Takeda
,
Youichi Kamiyama
,
Koichi Obata
,
Koichi Yoshino
,
Shimizu Endo
,
Satoru Tokuhisa
,
Kouta Minamizawa
MeLight: Embodied Appreciation of "Inouzu".
VRIC
(2017)
Mai Orikasa
,
Hiroshi Inukai
,
Koichiro Eto
,
Kouta Minamizawa
,
Masahiko Inami
Design of Sports Creation Workshop for Superhuman Sports.
VRIC
(2017)
Alcínia Zita Sampaio
4D/BIM model linked to VR technology.
VRIC
(2017)
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017, Laval, France, March 22-24, 2017
VRIC
(2017)
Alcínia Zita Sampaio
,
Octávio P. Martins
VR model of bridge construction: a didactic application.
VRIC
(2017)
Christine Webster
,
François Garnier
,
Anne Sedes
Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binaural.
VRIC
(2017)
Ifigeneia Mavridou
,
James T. McGhee
,
Mahyar Hamedi
,
Mohsen Fatoorechi
,
Andrew Cleal
,
Emili Balaguer-Ballester
,
Ellen Seiss
,
Graeme Cox
,
Charles Nduka
FACETEQ: A novel platform for measuring emotion in VR.
VRIC
(2017)
Roy Oberhauser
,
Carsten Lecon
Virtual Reality Flythrough of Program Code Structures.
VRIC
(2017)
Yuya Mochizuki
,
Rex Hsieh
,
Daiki Agatsuma
,
Takaya Asano
,
Marika Higashida
,
Tatsuya Nishikizawa
,
Akihiko Shirai
Real Baby - Real Family: Holdable tangible baby VR.
VRIC
(2017)
Razvan Gabriel Boboc
,
Florin Girbacia
,
Mihai Duguleana
,
Ales Tavcar
A handheld Augmented Reality to revive a demolished Reformed Church from Braşov.
VRIC
(2017)
Minato Takeda
,
Shigenori Mochizuki
,
Kouta Minamizawa
Development of Wheelchair Dance Game using Wheel Rotation Speed as Input.
VRIC
(2017)
Mélanie Remmer
,
Maria Denami
,
Pascal Marquet
Why Pokémon GO is the future of school education: Effects of AR on intrinsic motivation of children at elementary school.
VRIC
(2017)
Chu-I Chao
,
Chien-Min Wang
,
Hsuan-Chi Kuo
,
Liang-Chi Tseng
,
Shih-Kai Lin
,
Yu-Ju Tsai
,
Ching-Chi Lin
,
Da-Fang Chang
Live Room Merger: A Real-Time Augmented Reality System for Merging Two Room Scenes.
VRIC
(2017)
Jayesh S. Pillai
,
Azif Ismail
,
Herold P. Charles
Grammar of VR Storytelling: Visual Cues.
VRIC
(2017)
Mina Shibasaki
,
Keitaro Tsuchiya
,
Kouta Minamizawa
TECHTILE Bits: Designing a Tool for Children to Create Haptic Devices.
VRIC
(2017)
Ludovic David
,
Guillaume Bouyer
,
Samir Otmane
Towards an upper limb self-rehabilitation assistance system after stroke.
VRIC
(2017)
Marc Pallot
,
Olivier Christmann
,
Simon Richir
,
Laurent Dupont
,
Vincent Boly
,
Laure Morel
ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments.
VRIC
(2017)