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How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application.
Yosuke Nakayama
Kazuma Aoyama
Takashi Kitao
Taro Maeda
Hideyuki Ando
Published in:
VRIC (2018)
Keyphrases
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virtual reality
virtual environment
augmented reality
virtual world
three dimensional
computer graphics
photorealistic
computer animation
virtual humans
virtual space
virtual museum
virtual reality technology
multi sensory
data analysis
image processing
pattern recognition
visual data mining
virtual training