360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques.
Nahomi MakiPublished in: SIGGRAPH Educator's Forum (2024)
Keyphrases
- motion capture
- computer animation
- programming education
- student learning
- learning environment
- learning experience
- human motion
- moving object segmentation
- motion capture data
- motion analysis
- motion estimation
- learning activities
- learning process
- image sequences
- distance learning
- e learning
- high school students
- computer graphics
- learning outcomes
- undergraduate students
- collaborative learning
- case study
- college students
- high school
- motion model
- camera motion
- higher education
- space time
- intelligent tutoring systems
- mid term
- moving objects
- tutoring system
- practical experiences
- motion segmentation
- distance education
- motion synthesis
- learning styles
- moving object detection
- powerpoint slides
- computer software
- software development
- optical flow
- secondary school
- human body
- motion patterns
- motion detection
- mobile learning
- feature points
- university level
- foreground objects
- real sequences
- control group
- dynamic scenes
- project management