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Davide Calandra
ORCID
Publication Activity (10 Years)
Years Active: 2018-2023
Publications (10 Years): 17
Top Topics
User Experience
Haptic Device
Virtual Reality
Automatic Recognition
Top Venues
ICCE-Berlin
VISIGRAPP (1: GRAPP)
GEM
AVR (2)
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Publications
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Davide Calandra
,
Federico De Lorenzis
,
Alberto Cannavò
,
Fabrizio Lamberti
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders.
Virtual Real.
27 (2) (2023)
Alessandro Visconti
,
Davide Calandra
,
Fabrizio Lamberti
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences.
Comput. Animat. Virtual Worlds
34 (3-4) (2023)
Max Hao Lu
,
Davide Calandra
,
Ruck Thawonmas
Artificial Reality: Immersive but Factually Dishonest AR Experience.
IEEE Consumer Electron. Mag.
12 (1) (2023)
Davide Calandra
,
Filippo Gabriele Pratticò
,
Gianmario Lupini
,
Fabrizio Lamberti
Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes.
VISIGRAPP (Revised Selected Papers)
(2021)
Filippo Gabriele Pratticò
,
Davide Calandra
,
Matteo Piviotti
,
Fabrizio Lamberti
Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality.
ICCE-Berlin
(2021)
Davide Calandra
,
Filippo Gabriele Pratticò
,
Massimo Migliorini
,
Vittorio Verda
,
Fabrizio Lamberti
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
VISIGRAPP (1: GRAPP)
(2021)
Alberto Cannavò
,
Davide Calandra
,
Filippo Gabriele Pratticò
,
Valentina Gatteschi
,
Fabrizio Lamberti
An Evaluation Testbed for Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph.
27 (3) (2021)
Silvana Secinaro
,
Davide Calandra
,
Aurelio Secinaro
,
Vivek Muthurangu
,
Paolo Biancone
The role of artificial intelligence in healthcare: a structured literature review.
BMC Medical Informatics Decis. Mak.
21 (1) (2021)
Alberto Cannavò
,
Davide Calandra
,
Aidan Kehoe
,
Fabrizio Lamberti
Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.
ArtsIT
(2020)
Alberto Cannavò
,
Davide Calandra
,
Filippo Gabriele Pratticò
,
Valentina Gatteschi
,
Fabrizio Lamberti
An Evaluation Testbed for Locomotion in Virtual Reality.
CoRR
(2020)
Edoardo Battegazzorre
,
Davide Calandra
,
Francesco Strada
,
Andrea Bottino
,
Fabrizio Lamberti
Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
AVR (2)
(2020)
Davide Calandra
,
Fabrizio Lamberti
,
Massimo Migliorini
On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place.
ICCE-Berlin
(2019)
Davide Calandra
,
Filippo Gabriele Pratticò
,
Alberto Cannavò
,
Luca Micelli
,
Fabrizio Lamberti
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
VR
(2019)
Alberto Cannavò
,
Davide Calandra
,
Gianpaolo Basilicò
,
Fabrizio Lamberti
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
VISIGRAPP (1: GRAPP)
(2019)
Davide Calandra
,
Michele Billi
,
Fabrizio Lamberti
,
Andrea Sanna
,
Romano Borchiellini
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
Eurographics (Short Papers)
(2018)
Fabrizio Lamberti
,
Filippo G. Pratticò
,
Davide Calandra
,
Giovanni Piumatti
,
Federica Bazzano
,
Thiago R. K. Villani
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
GEM
(2018)
Fabrizio Lamberti
,
Davide Calandra
,
Federica Bazzano
,
Filippo G. Pratticò
,
Davide M. Destefanis
RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction.
GEM
(2018)