Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences.
Alessandro ViscontiDavide CalandraFabrizio LambertiPublished in: Comput. Animat. Virtual Worlds (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual humans
- virtual world
- collaborative virtual environments
- augmented reality
- computer graphics
- three dimensional
- virtual space
- computer animation
- virtual museum
- virtual characters
- photorealistic
- interactive virtual
- multi user
- virtual reality technology
- computer generated forces
- tangible user interface
- visual data mining
- dynamic environments
- user interface