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Massimo Migliorini
ORCID
Publication Activity (10 Years)
Years Active: 2019-2024
Publications (10 Years): 7
Top Topics
Photorealistic
Computer Graphics
Visual Data Mining
Virtual Reality
Top Venues
XR (2)
ICCE-Berlin
VISIGRAPP (1: GRAPP)
GEM
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Publications
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Rojin Bayat
,
Elios De Maio
,
Jacopo Fiorenza
,
Massimo Migliorini
,
Fabrizio Lamberti
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences.
GEM
(2024)
Federico De Lorenzis
,
Marina Nadalin
,
Massimo Migliorini
,
Francesca Scarrone
,
Fabrizio Lamberti
,
Jacopo Fiorenza
A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction.
VRW
(2023)
Georg Regal
,
Daniele Pretolesi
,
Helmut Schrom-Feiertag
,
Jaison Puthenkalam
,
Massimo Migliorini
,
Elios De Maio
,
Francesca Scarrone
,
Marina Nadalin
,
Massimiliano Guarneri
,
Grace P. Xerri
,
Daniele Di Giovanni
,
Paola Tessari
,
Federica Genna
,
Andrea D'Angelo
,
Markus Murtinger
Challenges in Virtual Reality Training for CBRN Events.
Multimodal Technol. Interact.
7 (9) (2023)
Georg Regal
,
Helmut Schrom-Feiertag
,
Massimo Migliorini
,
Massimiliano Guarneri
,
Daniele Di Giovanni
,
Andrea D'Angelo
,
Markus Murtinger
Challenges in Virtual Reality Training for CRBN Events.
XR (2)
(2022)
Fabrizio Lamberti
,
Federico De Lorenzis
,
Filippo Gabriele Pratticò
,
Massimo Migliorini
An Immersive Virtual Reality Platform for Training CBRN Operators.
COMPSAC
(2021)
Davide Calandra
,
Filippo Gabriele Pratticò
,
Massimo Migliorini
,
Vittorio Verda
,
Fabrizio Lamberti
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
VISIGRAPP (1: GRAPP)
(2021)
Davide Calandra
,
Fabrizio Lamberti
,
Massimo Migliorini
On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place.
ICCE-Berlin
(2019)