On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place.
Davide CalandraFabrizio LambertiMassimo MiglioriniPublished in: ICCE-Berlin (2019)
Keyphrases
- serious games
- usability testing
- virtual environment
- educational software
- video games
- game engine
- intelligent tutoring
- educational games
- game design
- design principles
- user experience
- computer games
- learning scenarios
- mobile robot
- game play
- learning processes
- game development
- degrees of freedom
- communication skills
- social skills
- knowledge base
- data structures and algorithms
- virtual reality
- metadata