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Danica Mast
ORCID
Publication Activity (10 Years)
Years Active: 2006-2023
Publications (10 Years): 9
Top Topics
Head Mounted Display
Rapid Prototyping
Augmented Reality
Interactive Video
Top Venues
Tangible and Embedded Interaction
CHI PLAY (Companion)
PERSUASIVE (Adjunct)
ArtsIT/DLI
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Publications
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Danica Mast
,
Joost Broekens
,
Sanne I. de Vries
,
Fons J. Verbeek
Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations.
Conference on Designing Interactive Systems
(2023)
Danica Mast
,
Alex Roidl
,
Antti Jylhä
Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI Education: Experiences with Rapid Prototyping for Interactive Spatial Augmented Reality.
CHI Extended Abstracts
(2023)
Danica Mast
,
Sanne I. de Vries
,
Joost Broekens
,
Fons J. Verbeek
The Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces.
Frontiers Comput. Sci.
3 (2021)
Danica Mast
,
Sanne de Vries
,
Joost Broekens
,
Fons J. Verbeek
The Importance of the Peak-End Rule for Repeated Visits to Augmented Play Spaces.
PERSUASIVE (Adjunct)
(2020)
Danica Mast
Social Interaction in Spatial Augmented Exertion Interfaces.
CHI PLAY (Companion)
(2019)
Danica Mast
,
Michel Bosman
,
Sylvia Schipper
,
Sanne de Vries
BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education.
Tangible and Embedded Interaction
(2017)
Danica Mast
,
Sylvia Schipper
,
Fenne van Doorn
,
Alice Schut
,
Mathieu Gielen
,
Sanne de Vries
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals.
ArtsIT/DLI
(2017)
Danica Mast
,
Michel Bosman
,
Sylvia Schipper
,
Samantha Diederiks
,
Sanne de Vries
Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education.
CHI PLAY (Companion)
(2017)
Danica Mast
,
Sanne de Vries
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence.
INTETAIN
(2016)
Danica Mast
,
Jeroen de Krom
,
Sanne de Vries
Exploring the Application of Interactive Video Projection in Physical Education.
Tangible and Embedded Interaction
(2015)
Rick Companje
,
Nico M. van Dijk
,
Hanco Hogenbirk
,
Danica Mast
Globe4D, time-traveling with an interactive four-dimensional globe.
SIGGRAPH Emerging Technologies
(2007)
Rick Companje
,
Nico M. van Dijk
,
Hanco Hogenbirk
,
Danica Mast
Globe4D: time-traveling with an interactive four-dimensional globe.
ACM Multimedia
(2006)