BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education.
Danica MastMichel BosmanSylvia SchipperSanne de VriesPublished in: Tangible and Embedded Interaction (2017)
Keyphrases
- augmented reality
- physical education
- virtual objects
- human computer interaction
- virtual reality
- tangible user interface
- mixed reality
- input device
- real environment
- hybrid learning
- spatial information
- head mounted display
- web portal
- user interface
- live video
- camera tracking
- real scenes
- three dimensional
- image processing
- artificial intelligence
- educational games
- test bed
- spatial databases
- computer games