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Aung Pyae
ORCID
Publication Activity (10 Years)
Years Active: 2014-2022
Publications (10 Years): 21
Top Topics
Undergraduate Students
Case Study
Digital Games
User Interface
Top Venues
WIS
OZCHI
Int. J. Netw. Virtual Organisations
CHI PLAY (Companion)
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Publications
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Aung Pyae
Can a location-based game make players mindful during the gameplay? A case study of Pokémon GO.
Int. J. Netw. Virtual Organisations
27 (4) (2022)
Aung Pyae
A usability evaluation of the Google Home with non-native English speakers using the system usability scale.
Int. J. Netw. Virtual Organisations
26 (3) (2022)
Prima Pangsrisomboon
,
Aung Pyae
,
Noppasorn Thawitsri
,
Supasin Liulak
Design and Development of an NLP-Based Mental Health Pre-screening Tool for Undergraduate Students in Thailand: A Usability Study.
WIS
(2022)
Aung Pyae
,
Shahrokh Nikou
Understanding University Students' Health Information Seeking Behaviours on Social Media During the COVID-19 Pandemic: A Developing Country Perspective.
WIS
(2022)
Summa Sriworapong
,
Aung Pyae
,
Arin Thirasawasd
,
Wasin Keereewan
Investigating Students' Engagement, Enjoyment, and Sociability in Virtual Reality-Based Systems: A Comparative Usability Study of Spatial.io, Gather.town, and Zoom.
WIS
(2022)
Aung Pyae
Towards Understanding Users' Engagement and Enjoyment in Immersive Virtual Reality-Based Exercises.
MobileHCI (Extended Abstracts)
(2021)
Aung Pyae
,
Paul Scifleet
Investigating the Role of User's English Language Proficiency in Using a Voice User Interface: A Case of Google Home Smart Speaker.
CHI Extended Abstracts
(2019)
Aung Pyae
Understanding the role of culture and cultural attributes in digital game localization.
Entertain. Comput.
26 (2018)
Aung Pyae
,
Tapani N. Joelsson
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker.
MobileHCI Adjunct
(2018)
Aung Pyae
Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of Finland.
CHI PLAY (Companion)
(2018)
Aung Pyae
,
Hein Htoo Zaw
,
May Thin Khine
Understanding the impact of cultural contents in digital games on players' engagement, enjoyment, and motivation in gameplay.
OZCHI
(2018)
Aung Pyae
,
Paul Scifleet
Investigating differences between native english and non-native english speakers in interacting with a voice user interface: a case of google home.
OZCHI
(2018)
Aung Pyae
,
Mika Luimula
,
Jouni Smed
Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go.
Creativity & Cognition
(2017)
Aung Pyae
,
Mika Luimula
,
Jouni Smed
.
CHI PLAY (Companion)
(2017)
Aung Pyae
,
Leigh Ellen Potter
Does culture matter?: understanding the impact of cultural contents in digital games on older people.
OZCHI
(2017)
Aung Pyae
,
Tapani N. Joelsson
,
Teppo Saarenpää
,
Mika Luimula
,
Christina Kattimeri
,
Paula Pitkäkangas
,
Patric Granholm
,
Jouni Smed
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan.
Int. J. Serious Games
4 (4) (2017)
Aung Pyae
,
Tapani N. Joelsson
,
Mika Luimula
,
Teppo Saarenpää
,
Jouni Smed
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People.
EAI Endorsed Trans. Serious Games
4 (13) (2017)
Niina Katajapuu
,
Mika Luimula
,
Yin Leng Theng
,
Tan Phat Pham
,
Jinhui Li
,
Aung Pyae
,
Keizo Sato
Benefits of exergame exercise on physical functioning of elderly people.
CogInfoCom
(2017)
Aung Pyae
,
Mika Luimula
,
Jouni Smed
Pre-studies on Using Digital Games for the Elderly's Physical Activities.
WIS
(2016)
Aung Pyae
,
Reetta Raitoharju
,
Mika Luimula
,
Paula Pitkäkangas
,
Jouni Smed
Serious games and active healthy ageing: a pilot usability testing of existing games.
Int. J. Netw. Virtual Organisations
16 (1) (2016)
Aung Pyae
,
Leigh Ellen Potter
A player engagement model for an augmented reality game: a case of pokémon go.
OZCHI
(2016)
Aung Pyae
,
Mika Luimula
,
Jouni Smed
Investigating the usability of interactive physical activity games for elderly: A pilot study.
CogInfoCom
(2015)
Akihito Nakai
,
Aung Pyae
,
Mika Luimula
,
Satoshi Hongo
,
Hannu Vuola
,
Jouni Smed
Investigating the effects of motion-based Kinect game system on user cognition.
J. Multimodal User Interfaces
9 (4) (2015)
Aung Pyae
,
Mika Luimula
,
Jouni Smed
Rehabilitative Games for Stroke Patients.
EAI Endorsed Trans. Serious Games
1 (4) (2015)
Aung Pyae
,
Mika Luimula
,
Jouni Smed
Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design.
IoT360 (1)
(2014)
Reetta Raitoharju
,
Mika Luimula
,
Aung Pyae
,
Paula Pitkäkangas
,
Jouni Smed
Serious Games and Active Healthy Ageing: A Pre-study.
WIS
(2014)