Investigating the effects of motion-based Kinect game system on user cognition.
Akihito NakaiAung PyaeMika LuimulaSatoshi HongoHannu VuolaJouni SmedPublished in: J. Multimodal User Interfaces (2015)
Keyphrases
- image sequences
- motion capture
- motion estimation
- motion analysis
- motion model
- artificial intelligence
- end users
- user preferences
- space time
- camera motion
- user interface
- humanoid robot
- user experience
- user profiles
- depth map
- pose estimation
- game theory
- recommender systems
- information processing
- virtual world
- user interaction
- optical flow