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Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of Finland.
Aung Pyae
Published in:
CHI PLAY (Companion) (2018)
Keyphrases
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user experience
user behavior
user interface
user interaction
case study
end users
test bed
ambient intelligence
interface design
learning tools
artificial intelligence
user engagement
game based learning
daily life
real time
united states
mobile learning
emerging technologies
potential impact
user perceptions