Serious games and active healthy ageing: a pilot usability testing of existing games.
Aung PyaeReetta RaitoharjuMika LuimulaPaula PitkäkangasJouni SmedPublished in: Int. J. Netw. Virtual Organisations (2016)
Keyphrases
- serious games
- usability testing
- video games
- game play
- virtual environment
- game design
- educational games
- game engine
- computer games
- game development
- learning scenarios
- design principles
- usability problems
- game based learning
- digital games
- learning processes
- strengths and weaknesses
- learning algorithm
- social interaction
- learning process
- case study
- multimedia