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PG (Poster Papers)
2010
2010
2010
Keyphrases
Publications
2010
Xingyong Lv
,
Wenbin Chen
,
I-Fan Shen
Real-Time Dehazing for Image and Video.
PG (Poster Papers)
(2010)
Jing Liao
,
Jinhui Yu
,
Long Jia
Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation.
PG (Poster Papers)
(2010)
Prashant Goswami
,
Yanci Zhang
,
Renato Pajarola
,
Enrico Gobbetti
High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees.
PG (Poster Papers)
(2010)
Timothy Condon
,
Bruce Walter
,
Kavita Bala
,
Donald P. Greenberg
Prefiltered Cross-Section Occluders.
PG (Poster Papers)
(2010)
Vladimir Alves dos Passos
,
Marcelo Walter
,
Mario Costa Sousa
Sample-Based Synthesis of Illustrative Patterns.
PG (Poster Papers)
(2010)
Mikio Shinya
,
Michio Shiraishi
,
Yoshinori Dobashi
,
Kei Iwasaki
,
Tomoyuki Nishita
A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering.
PG (Poster Papers)
(2010)
Chong Zhao
,
Hanqiu Sun
,
Kaihuai Qin
Computing Efficient Matrix-valued Wavelets for Meshes.
PG (Poster Papers)
(2010)
Matthias Holländer
,
Tamy Boubekeur
Synthesizing Subdivision Meshes Using Real Time Tessellation.
PG (Poster Papers)
(2010)
Soonhyun Kim
,
Min-Ho Kyung
,
Joo-Haeng Lee
Thread-Based BRDF Rendering on GPU.
PG (Poster Papers)
(2010)
Viet Nam Nghiem
,
Jianfei Cai
,
Jianmin Zheng
Rate-Distortion Optimized Progressive 3D Reconstruction from Multi-view Images.
PG (Poster Papers)
(2010)
Bailin Yang
,
Xun Wang
,
Frederick W. B. Li
Salient Region of Textured 3D Model.
PG (Poster Papers)
(2010)
Shota Kanamori
,
Kazuya Fujiwara
,
Takahiro Yoshinobu
,
Bisser Raytchev
,
Toru Tamaki
,
Kazufumi Kaneda
Physically Based Rendering of Rainbows under Various Atmospheric Conditions.
PG (Poster Papers)
(2010)
Rhushabh Goradia
,
Sriram Kashyap
,
Parag Chaudhuri
,
Sharat Chandran
GPU-Based Ray Tracing of Splats.
PG (Poster Papers)
(2010)
Noriaki Shinoyama
,
Nelson Max
Fast Height-Field Rendering under Image-Based Lighting.
PG (Poster Papers)
(2010)
Chi-Kang Kao
,
Bin Shyan Jong
,
Tsong-Wuu Lin
Representing Progressive Dynamic 3D Meshes and Applications.
PG (Poster Papers)
(2010)
Jonàs Martínez
,
Carlos Andújar
Space-Optimized Texture Atlases for 3D Scenes with Per-polygon Textures.
PG (Poster Papers)
(2010)
18th Pacific Conference on Computer Graphics and Applications, PG 2010 - Poster Papers, Hangzhou, China, September 25-27, 2010
PG (Poster Papers)
(2010)