Thread-Based BRDF Rendering on GPU.
Soonhyun KimMin-Ho KyungJoo-Haeng LeePublished in: PG (Poster Papers) (2010)
Keyphrases
- graphics hardware
- real time rendering
- cluster of workstations
- light transport
- subsurface scattering
- graphics processors
- real time
- ray casting
- volume rendering
- gpu implementation
- image synthesis
- image based rendering
- computer graphics
- texture mapping
- spherical harmonics
- light source
- implicit surfaces
- parallel computing
- parallel algorithm
- d scene
- spatially varying
- ray tracing
- parallel implementation
- monte carlo
- high quality
- high fidelity
- scene geometry
- multiple images
- single image
- stereo reconstruction
- parallel processing
- human skin
- gpu accelerated
- virtual environment
- three dimensional
- image processing