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Learning Motion Parameterizations of Mobile Pick and Place Actions from Observing Humans in Virtual Environments.
Gayane Kazhoyan
Alina Hawkin
Sebastian Koralewski
Andrei Haidu
Michael Beetz
Published in:
IROS (2020)
Keyphrases
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virtual environment
virtual world
learning process
mobile learning
computer graphics
virtual learning environments
role play
serious games
three dimensional
reinforcement learning
mobile devices
online learning
learning systems
natural interaction
motion capture
action recognition
image sequences