Matching-based capture strategies for 3D heterogeneous multiplayer reach-avoid differential games.
Rui YanXiaoming DuanZongying ShiYisheng ZhongFrancesco BulloPublished in: Autom. (2022)
Keyphrases
- computer games
- educational games
- online game
- game play
- learning agents
- serious games
- matching algorithm
- imperfect information
- game development
- image matching
- mobile games
- repeated games
- matching process
- two player games
- pattern matching
- mixed strategy
- game theoretic
- test beds
- video games
- game based learning
- nash equilibria
- feature matching
- graph matching
- game players
- minimax search
- multi player
- human players
- solution concepts
- human computation
- distributed search
- stochastic games
- game design
- shape matching
- keypoints