Light Source Estimation in Mobile Augmented Reality Scenes by Using Human Face Geometry.
Emre KocSelim BalcisoyPublished in: IEICE Trans. Inf. Syst. (2014)
Keyphrases
- light source
- lighting conditions
- human faces
- scene geometry
- reflectance properties
- mobile augmented reality
- photometric stereo
- shape from shading
- single image
- illumination conditions
- surface normals
- face detection
- augmented reality
- facial expressions
- face images
- face recognition
- object surface
- point light source
- moving shadow
- specular reflection
- cast shadows
- real scenes
- context aware
- viewpoint
- facial features
- shape recovery
- computer vision
- active appearance models
- surface orientation
- texture mapping
- viewing direction
- data sets
- feature points
- high resolution