Smooth force rendering on coarse polygonal meshes.
Jun WuYuen-Shan LeungCharlie C. L. WangDangxiao WangYuru ZhangPublished in: Comput. Animat. Virtual Worlds (2010)
Keyphrases
- implicit surfaces
- multiresolution
- ray tracing
- point cloud
- coarse to fine
- optimization process
- real time
- ray casting
- high quality
- radial basis function
- surface reconstruction
- marching cubes
- surface model
- computer graphics
- range images
- neural network
- image synthesis
- high fidelity
- texture mapping
- graphics hardware
- level set
- three dimensional