Robot Motion Planning: can GPUs be a Game Changer?
Enrico SacconPaolo BevilacquaDaniele FontanelliMarco FregoLuigi PalopoliRoberto PasseronePublished in: COMPSAC (2021)
Keyphrases
- computer games
- video games
- game playing
- general purpose
- game theory
- nash equilibrium
- game play
- real time
- virtual world
- cooperative game
- computational power
- perfect information
- game based learning
- imperfect information
- online game
- monte carlo tree search
- serious games
- parallel processing
- mobile robot
- pursuit evasion
- genetic algorithm
- gpu implementation
- pac man
- digital games
- game theoretic
- motion planning
- educational games
- cooperative
- learning algorithm