Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments.
Lili TongAurélien TabardSébastien GeorgeAudrey SernaPublished in: INTERACT (3) (2017)
Keyphrases
- three dimensional
- normal vectors
- computer vision
- collaborative learning
- user interaction
- viewing angle
- surface reconstruction
- vertical lines
- surface fitting
- geometrical properties
- surface features
- surface points
- camera positions
- shape recovery
- vector field
- computer graphics
- d objects
- multiscale
- image sequences
- image segmentation