Virtual Reality Sickness Reduces Attention During Immersive Experiences.
Katherine J. MimnaughEvan G. CenterMarkku SuomalainenIsrael BecerraEliezer LozanoRafael Murrieta-CidTimo OjalaSteven M. LaValleKara D. FedermeierPublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- three dimensional
- computer graphics
- virtual space
- computer animation
- virtual reality technology
- photorealistic
- virtual reality environments
- image processing
- tangible user interface
- interactive virtual
- multi sensory
- virtual museum
- virtual training
- visual data mining
- virtual humans
- computer vision
- collaborative virtual environments
- digital museum
- digital libraries
- real time