An efficient projector calibration method for projecting virtual reality on cylindrical surfaces.
Cristina PortalésJuan M. OrduñaPedro MorilloJesús GimenoPublished in: Multim. Tools Appl. (2019)
Keyphrases
- virtual reality
- calibration method
- structured light
- three dimensional
- virtual environment
- camera calibration
- range data
- fish eye lenses
- multi camera
- computer graphics
- augmented reality
- field of view
- virtual world
- interactive virtual
- virtual reality technology
- collaborative virtual environments
- surface reconstruction
- virtual space
- virtual humans
- computer vision
- space time
- virtual museum
- range images
- planar surfaces
- viewpoint
- e learning
- focal length
- photometric stereo
- d objects
- light source
- multi view
- virtual reality environments