Physically-based augmentation of real objects with virtual content under the influence of ambient light.
Christoffer MenkReinhard KochPublished in: CVPR Workshops (2010)
Keyphrases
- real objects
- light source
- ambient light
- augmented reality
- d objects
- virtual environment
- object surface
- single image
- range images
- virtual world
- computer vision
- reflectance properties
- shape from shading
- illumination conditions
- structured light
- surface normals
- visual hull
- d mesh
- photometric stereo
- complex objects
- camera motion
- human computer interaction