An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education.
Alexander SoskaJürgen MottokChristian WolffPublished in: EDUCON (2016)
Keyphrases
- software testing
- card game
- test cases
- active participation
- software development
- programming course
- software engineering
- quality assurance
- design studio
- imperfect information
- testing process
- perfect information
- software systems
- e learning
- higher education
- design process
- special education
- test suite
- interactive learning environments
- development process
- educational experiences
- mobile learning
- distance learning
- design principles
- test generation
- integration testing
- learning experience
- case study
- teaching methods
- knowledge management
- cooperative
- real world
- high level
- learning environment
- search algorithm
- relational databases
- learning process
- object oriented
- learning outcomes