Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students.
Gabriela Martins de JesusFabiano Cutigi FerrariLeo Natan PaschoalSimone do Rocio Senger de SouzaDaniel de Paula PortoVinicius Humberto Serapilha DurelliPublished in: J. Softw. Eng. Res. Dev. (2020)
Keyphrases
- undergraduate students
- software testing
- test cases
- postgraduate students
- software development
- user experience
- serious games
- test data generation
- integration testing
- software engineering
- software systems
- test generation
- graduate students
- test suite
- e learning
- testing process
- regression testing
- white box testing
- distance learning
- educational technology
- higher education
- information technology
- case study
- decision making
- genetic algorithm