Deep Light Source Estimation for Mixed Reality.
Bruno A. D. MarquesRafael Rêgo DrumondCristina Nader VasconcelosEsteban CluaPublished in: VISIGRAPP (1: GRAPP) (2018)
Keyphrases
- light source
- mixed reality
- augmented reality
- shape from shading
- single image
- surface normals
- photometric stereo
- lighting conditions
- multiple images
- virtual world
- point light source
- distance learning
- illumination conditions
- object surface
- specular reflection
- computer vision
- intelligent environments
- structured light
- multiple light sources
- cast shadows
- surface orientation
- real environment
- real objects
- viewpoint