High-Quality Rendering of Quartic Spline Surfaces on the GPU.
Gerd ReisFrank ZeilfelderMartin Hering-BertramGerald E. FarinHans HagenPublished in: IEEE Trans. Vis. Comput. Graph. (2008)
Keyphrases
- high quality
- implicit surfaces
- graphics hardware
- surface fitting
- real time rendering
- cluster of workstations
- real time
- surface reconstruction
- high fidelity
- graphics processors
- volume rendering
- b spline
- ray casting
- low quality
- free form
- ray tracing
- ground truth
- parallel computing
- least squares
- spline curve
- highly accurate
- computer graphics
- high resolution
- image quality
- range data
- multiresolution
- surface model
- gpu implementation
- texture mapping
- three dimensional
- parallel processing
- control points
- smooth surfaces
- point cloud
- range images
- depth map
- surface shape
- graphics processing units
- image synthesis
- gpu accelerated
- image processing