Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study.
Ahmed TliliMouna DendenFathi EssalmiMohamed Jemni KinshukNian-Shing ChenRonghuai HuangPublished in: IEEE Access (2019)
Keyphrases
- e learning
- educational games
- game based learning
- mobile learning
- learning tools
- case study
- multimedia
- test bed
- distance education
- user profiles
- educational technology
- adaptive learning
- web based learning
- interactive learning
- learning games
- learning technologies
- serious games
- user modeling
- learning process
- game based learning environment
- digital educational games