Surfels: surface elements as rendering primitives.
Hanspeter PfisterMatthias ZwickerJeroen van BaarMarkus H. GrossPublished in: SIGGRAPH (2000)
Keyphrases
- d objects
- high quality
- three dimensional
- terrain modeling
- texture mapping
- high level
- real time
- implicit surfaces
- free form
- image based modeling
- surface reconstruction
- surface model
- surface features
- image based rendering
- high fidelity
- range data
- low level
- object surface
- geometric models
- d scene
- surface fitting
- computer graphics
- motion parallax
- multi view