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Yu Wei Tan
ORCID
Publication Activity (10 Years)
Years Active: 2021-2024
Publications (10 Years): 10
Top Topics
Computer Graphics
Partial Occlusion
Image Synthesis
Client Server
Top Venues
CoRR
Vis. Comput.
PG (Short Papers, Posters, and Work-in-Progress Papers)
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Publications
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Yu Wei Tan
,
Siang Ern Low
,
Jonas Chow
,
Javon Teo
,
Anand Bhojan
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications.
Vis. Comput.
40 (7) (2024)
Yu Wei Tan
,
Siang Ern Low
,
Jonas Chow
,
Javon Teo
,
Anand Bhojan
DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications.
CoRR
(2024)
Yu Wei Tan
,
Nicholas Chua
,
Clarence Koh
,
Anand Bhojan
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games.
CoRR
(2022)
Yu Wei Tan
,
Xiaohan Cui
,
Anand Bhojan
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games.
CoRR
(2022)
Fong Yuan Lim
,
Yu Wei Tan
,
Anand Bhojan
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain.
CoRR
(2022)
Yu Wei Tan
,
Louiz Kim-Chan
,
Anthony Halim
,
Anand Bhojan
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications.
CoRR
(2022)
Yu Wei Tan
,
Nicholas Chua
,
Nathan Biette
,
Anand Bhojan
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games.
CoRR
(2022)
Yu Wei Tan
,
Xiaohan Cui
,
Anand Bhojan
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect.
CoRR
(2022)
Yu Wei Tan
,
Alden Tan
,
Nicholas Nge
,
Anand Bhojan
DHR: Distributed Hybrid Rendering for Metaverse Experiences.
CoRR
(2022)
Yu Wei Tan
,
Louiz Kim-Chan
,
Anthony Halim
,
Anand Bhojan
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications.
PG (Short Papers, Posters, and Work-in-Progress Papers)
(2021)