Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications.
Yu Wei TanLouiz Kim-ChanAnthony HalimAnand BhojanPublished in: CoRR (2022)
Keyphrases
- virtual reality
- cloud computing
- computer graphics
- real time
- photorealistic
- virtual environment
- game design
- weighted majority
- image synthesis
- nash equilibria
- client server
- computer games
- high quality
- nash equilibrium
- video games
- game playing
- central server
- ray tracing
- ambient occlusion
- hybrid learning
- serious games
- virtual machine
- texture mapping
- game theoretic
- board game
- computer vision