DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications.
Yu Wei TanSiang Ern LowJonas ChowJavon TeoAnand BhojanPublished in: CoRR (2024)
Keyphrases
- real time
- high fidelity
- real time rendering
- computer graphics
- realistic rendering
- distributed environment
- cooperative
- distributed object
- distributed systems
- low cost
- video games
- graphics hardware
- game theory
- computer games
- client server
- central server
- mobile agents
- image rendering
- virtual characters
- high quality
- user interaction
- peer to peer
- high resolution
- photorealistic
- image synthesis
- game theoretic
- game playing
- serious games
- live video
- gpu implementation
- virtual environment
- role play
- interactive storytelling
- multi agent