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Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications.
Yu Wei Tan
Louiz Kim-Chan
Anthony Halim
Anand Bhojan
Published in:
PG (Short Papers, Posters, and Work-in-Progress Papers) (2021)
Keyphrases
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virtual reality
computer graphics
computer games
virtual environment
high quality
cloud computing
client server
high fidelity
game playing
photorealistic
image synthesis
d scene
cooperative
video games
real time
game play
game design
game theoretic
nash equilibria
volume rendering